Monday, October 28, 2013

Quake 2 Server Browser Beta 3

Name: Quake 2 Server Browser Beta 3
Author: R1ch
Date: 2009
Category: Application (multiplayer)

Description: Quake 2 and Q2 mods server browser.

Quake II v3.20


Name: Quake II v3.20
Author: id Software
Date: 2003
Category: Patch

Description: This is the full installation of the Quake II point release. If you have not upgraded your version of Quake II yet, this is probably the file you need. Since most servers on the internet are running version 3.20 now, you'll definitely want to patch up!

Quake2 3.21 for SCO OSR6 (bin only)


Name: Quake2 3.21 for Linux (bin only)
Author: Nikolay Morozov
Date: 2010
Category: Patch

Description: Quake 2 port for SCO Unix created by Nikolay Morozov

Quake2 3.21 patched source code


Name: Quake2 3.21 patched source code
Author: Link
Date: 2010
Category: Patch

Description: This is patched source code of Quake 2 released by id Software 
- Link patch 
- patches from FreeBSD port collection 
- Nikolay Morozov SCO port 

This source code is compiling under Linux,FreeBSD,SCO,Solaris and posible IRIX (look src/irix), and of course must compile under Win32

Quake2 3.21 for Linux (bin only)


Name: Quake2 3.21 for Linux (bin only)
Author: Nikolay Morozov
Date: 2010
Category: Patch

Description: Quake 2.31 for Linux (kernel 2.6+) compiled from patched source code Using SDL version is recommended (no sound problems)

Quake2 3.21 for FreeBSD 8.0 (bin only)


Name: Quake2 3.21 for FreeBSD 8.0 (bin only)
Author: Nikolay Morozov
Date: 2010
Category: Patch

Description: Quake2 3.21 for FreeBSD 8.0 (bin only) compiled from patched source code Using SDL version is recomended (clear sound)

Quake2 3.21 for OpenSolaris (bin only)


Name: Quake2 3.21 for OpenSolaris (bin only)
Author: Nikolay Morozov
Date: 2010
Category: Patch

Description: Quake2 3.21 for OpenSolaris 2009.06 (bin only) compiled from patched source code.

Sunday, October 27, 2013

LEONquake2

Name: LEONquake2
Author: Leon Brinkmann aka "SPY" or "SPY-maps" (LeonBrinkmann@emailaccount.com)
Date: 2006
Category: Single player

Description: 9 Single Player Quake II maps 

Quake 2 3.24-win32-64 Unofficial Patch

Name: First Look Series
Author: By Knightmare (knightmare66@yahoo.com)
Date: 2012
Category: Patch

Description: This is a simple, no-frills patch that fixes bugs (including the nVidia 191.x driver crash) and adds only meager tweaks aside from Ogg Vorbis support.  Intended for Quake2 purists who have been using the woefully out of date version 3.20, it is not intended to add new features or be an engine mod in its own right.

It is based on the 3.21 source released by John Carmack in December 2001, with code by myself, Berserk, CDawg, Pat Aftermoon, Anthony Jacques, David M. Pochron, Dopefish, GuyP, Jitspoe, MH, MrG, NeVo, Skuller, Riot, R1ch, Psychospaz, Pooy, Sul, and anybody else I forgot.

As this release is not made or supported by id Software or Activision, please don't ask them for support with this.

You should back up the quake2.exe, ref_gl.dll, and ref_soft.dll files in your Quake2 folder and the gamex86.dll files in your Quake2/baseq2, Quake2/ctf, Quake2/xatrix, and Quake2/rogue folders before installing this.
This can be done simply by making a subfolder called "backup" or "old" and moving the above files there.

To install, just extract this archive into your Quake2 folder.  

To hear Ogg Vorbis tracks ingame, rip the Q2 CD's audio tracks (2-11) to track02-track11.ogg and put them in baseq2/music.  For the mission pack audio tracks, rip the Ground Zero CD's audio tracks (2-11) to track12-track21.ogg.  Don't bother ripping the tracks from the Reckoning CD, as they're a mix of the tracks on the Q2 and Ground Zero CDs. Everything else will be taken care of internally.


Firstlook series

Name: First Look Series
Author: macanah
Date: 24/August/2011 
Category: Single player mod

Description: Four single or coop levels made by macanah

Stroggs Gone Mad

Name: Stroggs Gone Mad
Author: Roscoe A. Sincero
Date: 04/November/1998 (v1.0c)
Category: Single player mod

Description: This mod enhances the fighting abilities of the Strogg enemies.

Action Quake 2

Name: Action Quake 2
Author: The A-Team (Akimbo Team Productions, LLC)
Date: 04/November/1998 (v1.0c)
Category: Multiplayer mod

Description: Action Quake 2 (also known as AQ2, Action, Action Quake) is a mod for the computer game Quake II created by The A-Team.[1] Although originally released in 1998, it still has a small player base mainly in South America, Scandinavia and especially in Finland, with active servers on several continents as of 2008. AQ2 was developed to recreate the look and feel of an action movie, having a fast pace and a semi-realistic damage system. It features many maps recreating realistic settings, such as city streets and office buildings, with a balanced range of weapons and equipment inspired by action movies.

Action Quake 2 is essentially a version of deathmatch and team deathmatch in which most of the classic elements have been modified to some degree. Damage to extremities such as a shot to the leg with any weapon will cause damage and bleeding, along with crippling the player's movement until they bandage themselves.

With a then unique style of play, realistic weapons and fast pace, AQ2 became one of the most popular Quake II mods. The mod caught the attention of id Software in June 1998, who wished to include it in their upcoming Quake II: Internet Pack No. 1 (Netpack 1): Extremities, a commercial add-on product for Quake II. This expansion CD was released in the U.S. on November 26, 1998, included was the final version 1.0c of Action Quake, along with 11 other publicly available mods, a collection of Quake 2 deathmatch maps, and player skins. Members of the development team would later go on to work on titles such as Action Half-Life and Counter-Strike. (Wikipedia)

Commentary: The spiritual antecessor of CS!!! 

Files: You can download or play it directly in http://q2online.net/action

Quake II Mission Pack: Die Hard


Name: Die Hard
Author: _BalaSharK_
Date: 04/April/2009
Category Maps: Single Player mod

Description: A single-player Quake2 Mission Pack with 6 levels and WOD-X v1.4 engine!

Commentary: My first impression when I played this mission pack, was how great is designed: the helicopter, the mansion and the unnecesary (but funny!!!) explosions when you shoot with any weapon. The only problem it has, is an error at the end of first level, specifically in the elevator, where you can't go into to continue to the second level. In any case, this SP pack is highly recommended to try.

Asteroid Base


Name: Asteroid Base
Author: Teo
Submitted / Updated: 01-28-2012 / 01-30-2012 (Planet Quake)
Category Maps: Single Player

Description: The humans have discovered that the Strogg have rebuilt significantly after their fatal defeat at their home planet. They've found something particularly disturbing. With horror they laid their eyes on their screens while the computers found numerous asteroid bases scattered around Stroggos. The biggest power surge came from one particular asteroid base with core function of research into developing a secret weapon that the humans hadn't been aware of until now. What's more, the Strogg have apparently elected a new Makron that could very well be on the very same asteroid base. That was what the specialists could decipher from the complex Strogg system. After looking further into this asteroid base network, the humans have also discovered that it's protected by a massive shield generator that could render a starship assault absolutely useless. So, the humans have apparently come up with an idea. They know that the Strogg want to have as much information about them as possible and lately they've been abducting humans in their bases. What the humans are going to do is send a lone marine with a well-concealed high-tech blaster as a bait to be caught by the Strogg. They've also found a way to short-circuit their security system, but they can't break into the shield generator or secret weapon database. That's what that grumpy lone marine has been sent to do. His mission is to find any trace of the secret weapon schematics and bring them back home for the scientists to decipher. A bold and dangerous move, but if it works, it would be instrumental to discovering what the Strogg are up to and what they've been constructing.

Files: Teo2 (751 kb)

Information Center


Name: Information Center
Author: Teo
Submitted / Updated : 01-08-2012 / 01-10-2012 (Planet Quake)
Category  Maps: Single Player

Description: A map that supports both single player and cooperative modes as well as deathmatch. The setting is a Strogg combat information center with tons of valuable intelligence stored inside, as well as a cargo bay area.

Saturday, October 26, 2013

The Citadel


Name: The Citadel
Author : Andrea Rosa
Submitted / Updated: 04-30-2007 / 04-30-2007 (Planet Quake)
Category  Maps: Single Player add-on

Description: Citadel doesn’t necessarily require Knightmare or other custom engines. All you need is Quake II patched to version 3.20. Instructions on how to install and play the game are in readme.htm. 

All monsters have enhanced pathfinding and AI (thanks to the Rogue, Xatrix and Lazarus code packed in Knightmare’s DLL) Gunners, for example, use the correct elevation angle to fire grenades, while Tanks and Iron Maidens have the bad habit to fire rockets at your last known position. The Berserk’s spike attack has a slightly longer range, which is enough to catch unprepared those who have only played the original Quake II. The Hornet (flying boss) is now able to fire rockets in multiple directions. 

Unlike the original Quake II, certain bosses do not explode when you kill them, and they may hinder your way with their extra-large bodies: in these cases you may have to gib them, possibly using your handy Chainfist to not waste precious ammo.

Ammo Packs don’t contain the new military supplies: though increasing your carrying capacity for all ammo types except Disruptors, they only contain classic Q2 munitions. However, they allow to stock many more Bullets (500 instead of 300). 

Some of the new weapons have been fine-tuned: the Chainfist deals more damage than in Ground Zero, thus allowing for some effective melee combat, while the ETF Rifle fires at a faster rate and causes tangible splash damage. Also the Plasma Beam was slightly enhanced, making the consumption of cells a bit more rewarding. However, the biggest changes apply to the Disintegrator, which is now a truly powerful weapon but holds a very limited number of Disruptors. 

Commentary: Unofficial and great add-on with very good designed levels wich you will enjoy for hours.The most important differences added, as you can see in description, are the enemie's AI and their weapons; and some recorded animations that you will see at the end of the game. Highly recommended.