Showing posts with label patches. Show all posts
Showing posts with label patches. Show all posts

Monday, October 28, 2013

Quake2 3.21 patched source code


Name: Quake2 3.21 patched source code
Author: Link
Date: 2010
Category: Patch

Description: This is patched source code of Quake 2 released by id Software 
- Link patch 
- patches from FreeBSD port collection 
- Nikolay Morozov SCO port 

This source code is compiling under Linux,FreeBSD,SCO,Solaris and posible IRIX (look src/irix), and of course must compile under Win32

Quake2 3.21 for Linux (bin only)


Name: Quake2 3.21 for Linux (bin only)
Author: Nikolay Morozov
Date: 2010
Category: Patch

Description: Quake 2.31 for Linux (kernel 2.6+) compiled from patched source code Using SDL version is recommended (no sound problems)

Quake2 3.21 for FreeBSD 8.0 (bin only)


Name: Quake2 3.21 for FreeBSD 8.0 (bin only)
Author: Nikolay Morozov
Date: 2010
Category: Patch

Description: Quake2 3.21 for FreeBSD 8.0 (bin only) compiled from patched source code Using SDL version is recomended (clear sound)

Quake2 3.21 for OpenSolaris (bin only)


Name: Quake2 3.21 for OpenSolaris (bin only)
Author: Nikolay Morozov
Date: 2010
Category: Patch

Description: Quake2 3.21 for OpenSolaris 2009.06 (bin only) compiled from patched source code.

Sunday, October 27, 2013

Quake 2 3.24-win32-64 Unofficial Patch

Name: First Look Series
Author: By Knightmare (knightmare66@yahoo.com)
Date: 2012
Category: Patch

Description: This is a simple, no-frills patch that fixes bugs (including the nVidia 191.x driver crash) and adds only meager tweaks aside from Ogg Vorbis support.  Intended for Quake2 purists who have been using the woefully out of date version 3.20, it is not intended to add new features or be an engine mod in its own right.

It is based on the 3.21 source released by John Carmack in December 2001, with code by myself, Berserk, CDawg, Pat Aftermoon, Anthony Jacques, David M. Pochron, Dopefish, GuyP, Jitspoe, MH, MrG, NeVo, Skuller, Riot, R1ch, Psychospaz, Pooy, Sul, and anybody else I forgot.

As this release is not made or supported by id Software or Activision, please don't ask them for support with this.

You should back up the quake2.exe, ref_gl.dll, and ref_soft.dll files in your Quake2 folder and the gamex86.dll files in your Quake2/baseq2, Quake2/ctf, Quake2/xatrix, and Quake2/rogue folders before installing this.
This can be done simply by making a subfolder called "backup" or "old" and moving the above files there.

To install, just extract this archive into your Quake2 folder.  

To hear Ogg Vorbis tracks ingame, rip the Q2 CD's audio tracks (2-11) to track02-track11.ogg and put them in baseq2/music.  For the mission pack audio tracks, rip the Ground Zero CD's audio tracks (2-11) to track12-track21.ogg.  Don't bother ripping the tracks from the Reckoning CD, as they're a mix of the tracks on the Q2 and Ground Zero CDs. Everything else will be taken care of internally.